stellaris protectorate vs vassal. After that go in, capture claimed systems and release them as a vassal. stellaris protectorate vs vassal

 
 After that go in, capture claimed systems and release them as a vassalstellaris protectorate vs vassal  if you want their territory you vassalize, if you want their energy credits and very much dont want to annex them you go tributary

But it doesn't make sense to me. I'm playing a game of Stellaris for the first time in about 8 months or so. The wiki doesn't say immediately: Integration - Vassals and Protectorates that an empire possess for longer than 3,600 days can be peacefully "integrated" by paying influence, at a rate of 5 influence a month. You could shove up right against one, rival, insult, and claim their systems. Top500k • 5 yr. Vassals: You don't get the joy of watching allies with different styles of hulls fighting alongside your fleet with sectors. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is called a suzerain. Unless they're at war in which the option will be greyed out, or they're already someone else's. Vassal - the everyman. Trouble is War declaration is NOT an event stellaris automatically pauses for by default. r/Stellaris • I integrated a vassal. Unless they changed it, Protectorates gain additional research bonuses to technology you, their overlord, already has. Unless this was specifically changed recently, this 10-year timer still applies to protectorates gained through. 5 per stationed army). usually protectorates never become vassals, since they need 50% of your tech and you can usually out-tech them. Presets have a list of default terms and can have additional unique effects tied to them, like how Protectorates gain a massive bonus to research until they catch up to their overlord. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. There's only three major empires not vassalized now. [1] Ancient China Main article: Ancient Chinese states From the time of theA Protectorate is a subject protected by a (to them) technologically superior Empire. . Your protectorate gets a bonus to researching your techs which may catch them up enough at some point. . Protectorates do not assimilate with the protector due to independence treaty. r/Stellaris • Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. #3. Source: Video Game / Stellaris A third option is the tributary which is the opposite of a protectorate; whereas a protectorate is effectively subservient to it's overlord and a vassal can end up rivaling it's master, tributaries are essentially independent but. honestly making a vassal from occupied systems in a status quo peace in a vassalization war is a LOT better than vassalizing an empire whole, because the new vassal is created with your ideologies; an incomplete win in a vassalization war is the same as winning an ideology war but with the bonus of you auto-vassalizing the target after. Plus, the United Jurinn Empire would be bisecting my territory in the middle. Depends but with the vassal system in place, I uplift them and let them grow to a nice size. And maybe a vassal could be made to give you some tribute. To Integrate Vassal or to Not Integrate Vassal? King of Malta. force_integrate <Empire ID>. Thus, I use both :). If other empires guarantee their independence and their combined strength matches your alliances, they might try a coup. Report. You might make someone a protectorate for economic as well as tech reasons. 0 unless otherwise noted. The vassal doesn’t add to your sprawl, keeps their remaining civilian and military ships, and if you play it right continues to develop and donate even more to your empire. Having a vassal should increase your influence, similar to how fleet power does via. Find the section about vassals and copy that line that allows integration to the section about protectorates. Vassels rarely creating any meaningfull fleets. Protectorates do not assimilate with the protector due to independence treaty. Vassal rebalance ideas. Vassal states were common among the empires of the Near East, dating back to the era of the Egyptian, Hittite and Mitanni conflict, as well as ancient China. You can chose between making them a Tributary or a Vassal (subsidiary if you are megacorp). It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. vassals can be integrated into your empire so you can eat them without claims or war. No no it was the other way round. Stellaris. It wen't horribly wrong. Nothing much to say here, if you can't put a subject into one of the above, this is where they belong. Members Online Breaking News- immortality will soon be possible in stellaris!That doesn't prevent the new vassal from starting with it on. Except maybe espionage that causes a political incident. You get 1 influence point for each protectorate you have established. A tributary can't be customized in the same way, and simply pays you a tax of resources to maintain their freedoms. If the vassal doesn't like it they should get help from another empire and rebel. This page was last edited on 7 June 2023, at 04:39. I've got an empire that I turned into a protectorate to the south of me, and I'd like to eventually vassalize them so I can just fully integrate them. Can not transfer a system to protectorate. 4, but the quick trust growth means you can turn them into a protectorate/vassal pretty quickly. You can try to declare martial law, distribute luxury goods, crack down on crime, build precincts. ago. One thing that has bugged me for a while is how the start of a new game is basically a ready, set, go for all empires bar the Fallen Empires. Heck if they like you enough they may even be amicable to becoming a tributary. They do, however, behave pretty similar to the normal empires, which is what I consider to be AI part (scrips that govern priorities). Disloyalty means that if given the chance they will try to get away from you - Not that they'll randomly try to rebel when they don't stand a chance. Protectorate is a special status for vassalized technologically disadvantaged states. Eventually you incorporate them and badda-bing, you grow. x. It's very stupid, but you can't integrate them. Все. #7. Branch Offices can be constructed by empires with Corporate authority and give the Corporate empire energy equal to 50% of the world's trade value; the Free Traders civic and the Imperial Charter modifier each increase Branch Office value by 10%. In theory you could keep doing this for a massive vassal/protectorate swarm of perfectly ideologically aligned statelets. 0/1 arguments filled. (AIs consider going to war when [disloyal vassal power > overlord + loyal vassal power], over some multiple (1. Taking in a significant number of foreign pops can result in unrest due to differing. Integration takes decades and (more importantly) costs a lot of precious influence. I'm currently in the mid-game of Stellaris and building up a pretty big empire. they're very flexible, but require some time to set up. So as long as all the systems you want to give are adjacent to each other and one is adjacent to your protectorate, you should be able to transfer them, but it will require multiple trade deals to do so. Allowing feudal civics to support stronger vassals. Almost all vassals from military conquest start at -100 loyalty anyways, so the -4 does nothing, they are already on max disloyalty. Report. Having industrial tribute is good for that as well. And suddenly, a new fleet drops out of ftl, and you think you're doomed. You can't integrate Tributaries until you vassalize them, which likely won't happen unless you declare war on them with the Demand of vassalization. 1 game reach the point of enlightenments. In terms of game metrics, this will be a monthly 5 influence cost per population and a 50-influence cost per planet. This state can be converted into a Protectorate or Vassalage per the usual rules, with the Trust acting as a big positive modifier. Tributaries do have a benefit to them. Since you can do contract. ”. I can't really see why vassalisation wars against equals would be game breaking. They get a significant (i think 80%) boost to research if you already have the tech. If your vassal keeps defeating their rebellions, what you could try is using a Colossus on the pesky planets that keep revolting over and over. They will automatically become a vassal when they have reached 40% of your tech level. Stellaris Wiki Active Wikis. is that protectorate is government by a protector; -- applied especially to the government of England by Oliver Cromwell while vassal is the grantee of a fief, feud, or fee; one who keeps land of a superior, and who vows fidelity and homage to him, normally a lord of a manor; a. Downside you can't directly control Vassal's fleet and if you put too much power in Vassals you risk them rebelling. Once you've filled out your specialist roles, this is where most of your vassals end up. Trying to vassalize in the mid-late game. Tag switch using console, release vassal, switch back. ) Otherwise yes you would have to expand for them and gift systems, as you have done already. ; About Stellaris Wiki; Mobile view Like Vassal 1 focuses all its invention on making a laser which can heat plasma up. FuguofAnotherWorld • 7 yr. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Content is available under Attribution-ShareAlike 3. Stabilization vassal-relationships are for using Vassal A to empower the Overlord for further expansion against other empires B and C. Invading usually a better option. Unless they changed it, Protectorates gain additional research bonuses to technology you, their overlord, already has. With Feudal Society the overlord-protectorate relationship is a genuine symbiosis, they get tech and a big sibling, I get some extra influence. After that go in, capture claimed systems and release them as a vassal. Please note these costs are over and above a base cost of 20 influence points. My vassals keep having rebellions Al the time. I believe that as a xenophile empire a way to peacefully incorporate aliens should be to enlighten them, wait until they become vassals and then annex them (a slower but more morally acceptable alternative to infiltration). Correction: Only voluntary protectorates. 5 loyalty (0. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. But all in all it's just meh. Be careful, if you get a new protectorate in mid-game, they will probably never be able to reach the 40% as they start with basic tech, even if you give them free research boost. Plus, if you've gotten said protectorate by doing something like. 3 of them were Scholariums with 75%. Afaik there's really no way to speed this up. Suzerainty (/ ˈ s uː z ər ə n t i,-r ɛ n t i /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. In my opinion, it makes sense to restrict their actions, since protectorates are supposed to be very new to spacefaring, and have a very low level of technology compared to. If you are a megacorp, you get a casus belis to expropiate all of their offices of the planets you have a commercial pact with. There seems to be no way to become. Maybe a research agreement if it's possible, but they already receive a bonus to tech just from being your protectorate. 6 comments. Tributaries do have a benefit to them. ago Conquering directly just gives you the planets and populations directly, and will generally be strongest. We can negotiate, and renoegotiate the terms of our agreement. Sorted by: 23. In the default galaxy map mode, subjects have the same color as their overlord. They get a one sided defense pact with. You should try, I said 10 from the top of my head but as they grew (slowly, but they did) I got some 70 energy and 30 minerals before makng them protectorates. they won't be too happy afterwards but I don't know if that actually matters in Stellaris (unlike, say, EU4, where disloyal. ago. #2. Everything else barring resources (-45 research for overlord) ive granted them. Just make sure to status quo on vassal wars instead of fully win them, which will convert all captured enemy territory to your side as a vassal and make them your ideology so they love you. Showing 1 - 2 of 2 comments. there's a lot to say about stellaris' war systems. It's small vassals that are completely useless. Offer a trade deal: give them 10 Favors and don't ask for anything in exchange. Protectorates get an 80% tech discount helping them catch up. When I "Negotiate Agreement" through diplomacy and click the little arrow in the top-right I see one option listed below the "Vassal" title - "Protectorate". Vassals can be absorbed into empire after 10 years. It should be easy to get them to willingly accept vassal or protectorate status, and then you'll have helpful and willing collaborators to oppre The system is just bad. However if they are a specialized vassal already they will never demote, although you can’t change their type to a different other than protectorate if they fall. This probably works best with wealth generation, 75% tax on a one system vassal would then be a 7. But it doesn't make sense to me. I don't understand why vassals drain influence. The protector will reduce the cost of discovered technologies by 50%. My Stellaris Mods: Dynamic Difficulty - Ultimate Customization Dynamic Difficulty : More Modifiers. My ally on the other side of the Galaxy declared a war and then ran his ships all the way across to join up with me whilst his worlds were sieged and occupied. Temporarily you can keep them as buffers between you and some powerful neighbor. I don't believe that a vassal/tributary can have subjugates themselves so I would assume they become your vassal. You get 1 influence point for each protectorate you have established. Things were nice, but they noticed we would eventually surpass them and started integration. They still have their own government, they have their own borders, they manage their own economy and population, but they have no control over their foreign policy. Toggle signature My Unofficial Patch to Stellaris 2. The broken part is that you can get any contract, even one with a 75% tax on everything. Well. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Now, that just isn't right. Kastrenzo Aug 8, 2016 @ 8:33pm. We slowly, methodically, build up our infrastructure. You can release an organic conquest as a vassal as long as you have no machines in the sector, but you. Currently bigger empires (ie conquest) is just stronger due to the fact that you can just increase your empire sprawl endlessly (ie no science loss from bigger empires) and the ai has weird ship designs and uses buildings suboptimally. Stellaris is a game where usefullness heavily depends on the playstyle. This is annoying because a vassal can convert into a protectorate and vice-versa multiple times, meaning you never get to change their contract. Tributary vs Vassals Stellaris DebateProtectorates are like vassals, except: 1. So subjects have a super trash economy compared to player. Protectorates have limited Diplomacy like Vassals and cannot build new Starbases. Thread starter Thaduck; Start date May 9, 2022; Jump to latest Follow. From beginning on I had three neighboring, strong empires. If you're declaring war against them, it should be near the bottom of the wargoals list. Yea. Once within a 60% tech difference you should be able to change their type. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. If playing "Pacifist" you just exchange claiming territory for "liberating" neighbors, which I've had many great games doing. 1. PanglosstheTutor • 7 yr. If you give them a strategic resource in a one sided trade, 100 trade acceptance = 10 opinion after the deal is sealed. Megacorp yes, but I think I didn't get the casus belli because they're my subsidiary. Stellaris Guide: How to Make and Use Vassals in. Subjugation CB is only there if you are superior in all three categories, so. C: This creates a mini-vassal with a regime that shares your ethics, so basically a puppet regime. I tried searching around to see if there was some explanation of the existing state of these mechanics, but didn't have much luck. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. Tributaries and vassals are just two different types of subject empires, alongside protectorates, subsidiaries and others. If it’s a tick, you. Tehnomaag •. No no it was the other way round. Also roleplaying. The weirdness comes in with subsidiaries; you can't make pacts with them. #2. 4. In general, specialize your subjects to feed whatever you need feeding on - if you're egalitarian, make them give you resources to. Doesn't add up. Vassal states accept the King as the head . Vassal Contracts are a massive new feature of the Stellaris 3. 4. Now, with origins, you can jump into Hegemonic gameplay straight away. If you use this CB, the former subject will join your side in the war. You will have to release, claim and conquer. Vassals Expanded and Reworked. emptiness Sep 8, 2018 @ 8:39am. Maybe I experienced a bug in pre-Clarke, then. The alternative would generally to uplift into a protectorate, but influence isn't really required and doing so tends to give more. . ago. For protectorates, you actually gain influence, iirc. They aren’t going to. Protectorates for the influence. Basically you need three things: You need to be on good terms with them. Saves you escalating costs of consumer goods, research and unity. #4. Less than the 10% it looks like, and requires you to spend the influence to get them up to 75% in the first place, and you can't just get consumer goods without spending effort and influence to tax a second. They give you a small influence boost and they research technology rapidly until they know 50% of the tech you know. Stellaris Real-time strategy Strategy video game Gaming 2 comments Best RandomScifiFan • 5 yr. If the total number is positive, you'll see a green checkmark and they'll accept the demand, otherwise they. I typically vassalize Fallen Empire core worlds and. 2 What version do you use? Steam What expansions do you have installed? Do you have mods enabled? No Please explain your issue is in as much detail as possible. Both lose research power for their own research (your cut you get from them) while they are themself not any closer to the stuff you research. It's not a vassal - unless you are using diplo-vassalizing (which is likely to succeed). A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. 1. But if you're worried about taking everyone on at once, this way the vassals fight on your side during the war. Precisely why it's broken. 4. I waited eagerly by the border, checking their war status at the beginning of every month while I twiddled my thumbs and played gardener to my galactic empire. If you drop a 600 influence cost vassalage negotiation on current vassal that has only 400 influence in their stockpile, they won't be able to refuse. #3. ; About Stellaris Wiki; Mobile viewIf anything being in a federation should increase the willingness to become a protectorate if not a vassal if you have positive relations. You can instead use the Impose Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. 2. 25 influence a protectorate. Either you lost a war that your overlord waged against you to make you a protectorate, or you had the Scion start, in which you start the game as a vassal of a fallen empire. After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. With allies and vassals being completely brain dead during wartime the benefit of the vassal having a fleet is null. You can chose between making them a Tributary or a Vassal (subsidiary if you are megacorp). Vassalization is very easy if you have superior fleet. 3. Release them, then declare a war to make them a tributary. Once that's figured out, you just have to type one line of code to allow protectorates to be integrated. Content is available under Attribution-ShareAlike 3. Vassalization request towards a Machine Intelligence empire. A subject’s status will change from vassal to protectorate if there exists more than a 60% technological difference between them and your empire. unless the AI decides to release you for whatever reason or someone else wins a war vs. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. Once they get enough tech they immediately turn into a vassal. Tehnomaag • 6 yr. Two I uplifted so they are 1 system vassals in the middle of my Empire and another I took from a neighboring state and has about four systems and is in the direction I would. 4. Also, in my policy thingy my default vassal thing is set to "oppressive" which implies in the description that integration is automatically on there, but on the diplomacy screen it says that I have integration off. PrinceDragonBreath • 7 yr. lordxanon. Vassals are very bad. Things were nice, but they noticed we would eventually surpass them and started integration. The UNE integrated the artificial intelligence empire and I want to know how this is possible. Yup, made sure of that too. I tried taking off the claims manually, but it still doesn’t work. Ablative vassal armor. Best. ; About Stellaris Wiki; Mobile view If anything being in a federation should increase the willingness to become a protectorate if not a vassal if you have positive relations. RS players, do you invade, uplift, or protectorate/vassalize and later integrate? R5 - Been a few versions since I last played RS, curious what the communities players prefer to do with primitives given recent changes. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. They wouldn't willingly interact as a vassal because it is too involved maybe, but as a tributary they maintain more independence/ isolation. Copy. the 2 planets left of my vassal have been liberated in that initial war, by my ally (they both have. Just form a federation with any other non-vassal empire and enable the "Vassals can join" option. So, does Hegemony make feudalism obsolete? Does the Hegemony act as a feudal empire's friendzone? If I wanted a "velvet. However, a megacorp also entails a trade build (usually), and that produces CG. Modifying a Subject's Agreement is the second-easiest way to raise Loyalty in Stellaris, though it does come with a cost to the Overlord in both concessions and the vital Influence resource. 2][e91f] Game Version 3. I will agree the diplomacy system is horribly basic but to be honest it took me 31 years to get a nation to become my vassal and allow integration, that was a lot of energy, minerals, food and trade agreements and a lot of diplomatic dancing with other empires to curry favour high enough to achieve a protectorate despite only being slightly. I play tall and use tributaries. ago. if they have less, they can only become a protectorate. Unless its from an Advanced AI Empire at the BEGINNING of the game, then no, its not worth it. You can't get the good vassals if you have too much tech, it sucks. Have an authoritarian faction. #2. A vassal cannot colonize new planets. 6. So basicly its if you wont to have. There is a vassal policy and if its set to oppressive we should be able to force anything onto the vassal. com If your vassal has under a certain percentage of the tech you have, they're considered a protectorate. That said, having the Galactic Community be able to vote on how vassals are represented could be interesting. Yes but, They still count as a subject so unity from the tradition, and give . If other empire is far behind your tech then you can "Offer protectorate" that will give them 80% research boost and once they reach ~50% of your tech they will become normal vassal. That's interesting, I didn't know (or I guess notice) that protectorates can colonize but vassals can't. Stellaris needs a mature galaxy option in game set-up. Content is available under Attribution-ShareAlike 3. All it takes is a garrison to counter the -4, and slap a friendly envoy on them to make them friendly, perhaps an trade agreement and that -100. If the target empire declines, you have 12 months to declare war. Even in the context of a micro-vassal strategy, the real power comes not from 100 EC, but the overlord holding spam and federation member synergy for micro-members. - Florence and Venice certainly had vassal states when they were major powers, while being quite egalitarian for the time. Finally, the UNE would certainly accept a protectorate request from a state asking for help, or keep enlightened primitives as protectorates. And, if they don't have the influence they are forced to accept. I have 2 other vassals/protectorate but that doesn’t matter. . Stellaris. A big part of vassals in the 20th century (both American and soviet during the cold War and even today for Russia, America, and even the gulf states) is having the vassal's cooperation in the. We should also have agency in releasing sectors as specialist empires. in this case the summary is that vassal loyalty wars count the overlord as a defender and so the vassal that wants to either swap to a new overlord or break free outright, and a rival power trying to upset the. It was fun seeing Sorann attack his ex-federation member. You can just stack that up. If the sky is the limit, and you have tons of influence, you can constantly make single system vassals. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 0 unless otherwise noted. It's a good way to expand your empire if you choose to go supremacy or diplomacy route. MathyM Colonel. ago. My vassals have half of the power of the galaxy. min. Yes but, They still count as a subject so unity from the tradition, and give . Vassal being bulwark but without the resources making them even weaker because they would have to compensate themselves towards the basic resources theyd be getting from me. Conquering directly just gives you the planets and populations directly, and will generally be strongest. . So I guess the title says it all. • 1 yr. Yes, one vassal may be able to build a powerful enough laser, but. As far as I can tell, player cannot construct the hyper-relays or whatever they are called, thingies that greatly speed up travel between systems, where those things are built. Demand Vassalization is automatically replaced with that when the target empire far enough behind. Stellaris Wiki Active Wikis. Reforming your government does not change their status to vassals and they stay subsidiaries. You should know that once the protected empire learns 40% of the technologies, it becomes a. Content is available under Attribution-ShareAlike 3. and Megacorps don't have the option to Vassalize and Integrate other empires. FuguofAnotherWorld • 7 yr. A vassal is directly controlled by an empire, whereas a subject pays tribute. You can't resettle pops (after toggling) with vassals. 2Tripled the max stored influence amount due to the above change (now. So a vassal currently at +100 loyalty suffers a -2 loyalty per month penalty, while those at -100 loyalty will get +2 loyalty per month. They cannot be incorporated into your empire (a true vassal with a complete technological mismatch would be very difficult to incorporate into a multi-planet empire), will not join in your wars (though are protected by your guarantee), and receive 80% reduced. ago. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. May 11, 2016. I just technologically enlightened two races, immediately making them vassals. - Changing your subject's name: To do this, I made it so your subject name will change to the name of your Capital system. Every. Four empires ceased to exist after my crusade. x (in Steam Workshop ) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it probably means that bug is fixed in my mod. Protectorates will not join your wars (you’ll still join theirs). I think the whole current vassal concept and system is an ancient relic from older PDX games, and is entirely primitive and uninteresting. In addition, they have a huge +80% research speed to any technology their Overlord has. This would allow their overlord both exclusive colonization rights as well as total diplomatic dominance. At first glance it seemed like a cost I would have to to pay all up front. Thread starter Less2; Start date Mar 19, 2023;. [1] [2] While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is. vassal liberation/secret fealty wars are radically stacked in favor of the overlord. As far as I can tell, the only benefit you get from having vassals are: - You keep your Empire Sprawl down, keeping your research cheap so you can get up the tech tree faster. Apr 28, 2021 1. I believe that protectorate should be a sub-type of subject, like scholarium protectorate, vassal protectorate etc. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. 3] [9d15] What version do you use? Steam What expansions do you have installed? All Do you have mods enabled? No Please. Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. Own a vassal. I checked my new vassal and there's nothing specifying said influence input. Protectorate is way much better, than vassals. Next to the “Demand Vassalization” button will either be a green tick or a red cross. No option to negotiate for a specialized subject. However, while their Overlord will protect them if they're attacked they do NOT have to follow their Overlord into war. Sectors are microstates within your empire that you appoint a governor to oversee. The new Vassal mechanics will introduce a slew of new systems that have clearly not b. 3. Less2 May 13, 2022 Jump to latest Follow Reply I have 4 vassals. 5 loyalty (0. This will prevent their ally from joining the war unless they really hate you. A Vassal State is a semi-sovereign State. I can get the last of my independent neighbors to become my subject. Standart Tributary: Gives you raw materials, a way to gain trust with someone. You can not integrate subsidiaries. Legacy Wikis. Or if you give your vassal expansion. As nouns the difference between protectorate and vassal. you cannot create a federation with a vassal or protectorate, the first two empires in a federations have to be fully independent, could trade for 2 favors and spend that to increase acceptance by 10 though Reply. I do not think you can without releasing them and the forcing the new subject option on. You have to move your capital to another planet and if you click the create vassal button afterwards you can create a vassal with your own species owning your former capital world. 4. If you haven't been the overlord for enough time, the option will be disabled, but still visible. Edit: To correct myself: You can create a vassal of your own species, but only your homeworld. I too remember the wiki stating they'd become protectorates, but they never did for me. Terran Protectorates. Don't allow someone to 'protect' your empire. Last time I played a game if you had pacificism trait there was either a penalty or you just couldn't run covert infiltration on pre-ftl civs. ago. 965. Diplomacy allows you to protect another empire or become protected by one. You can only make an empire into a protectorate if they are much weaker than you. But it clearly needs tweaking.